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An online Earthdawn game in the Westmarches style, played over Discord and Roll20, with a focus on community building and player rights.
 
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 AAR-014: An Enchanting Adventure

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chrisddickey




Posts : 76
Join date : 2017-09-29

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PostSubject: AAR-014: An Enchanting Adventure   AAR-014: An Enchanting Adventure I_icon_minitimeSun Oct 29, 2017 12:27 pm

Time: Monday Oct 30th 11:30pm GMT
Circle 3 hard.
GM: Shaalwyd

Thane has been approached by the one of the leaders of a Travar enchanting consortium.
A group of their regular suppliers has disappeared and they are low on some much needed exotic components. Some of these items can be found with simple alchemical gathering actions, or maybe even wilderness survival tests, but other items are from the corpses of certain exotic creatures. They can supply us with a list of what they want, and an annotated map of where their guild member was planning on going and what they hoped to obtain there. They can also loan us a cart and some pots of Grumbah. We don't need to find everything on the list, just as much as can be obtained within a certain amount of time. They will reward us for items from the list that we can obtain, and also if we are able to find out what became of their guild members. The reward can include a discount upon an enchantment and some good deals upon some slow-selling common magic items.


Last edited by Admin on Wed Nov 01, 2017 12:20 pm; edited 5 times in total
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Smyandl




Posts : 132
Join date : 2017-09-28

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PostSubject: Re: AAR-014: An Enchanting Adventure   AAR-014: An Enchanting Adventure I_icon_minitimeSun Oct 29, 2017 12:31 pm

Ulfgar will go.  His sparkling wit needs a break from being behind the scenes.  (IE I would like a break from GMing haha)

He is wizard and social and mental and researchy and full of love for his friends.  He does things and stuff.

((It was rumored that one of the guild members was a collector of journals and happens to have a journal containing the name of the person who crafted the wand Spellrazor. Ulfgar needs this knowledge.))
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emeketos




Posts : 94
Join date : 2017-09-29

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PostSubject: Re: AAR-014: An Enchanting Adventure   AAR-014: An Enchanting Adventure I_icon_minitimeMon Oct 30, 2017 5:08 am

T'rask will head out into this destanation
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Rakaneth




Posts : 25
Join date : 2017-09-29

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PostSubject: Re: AAR-014: An Enchanting Adventure   AAR-014: An Enchanting Adventure I_icon_minitimeTue Oct 31, 2017 12:58 am

Name: Krel An
Discipline: Beastmaster of 2nd Circle
Unique: Bloodthirsty predator with good wilderness skills and large claws
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Admin
Admin



Posts : 94
Join date : 2017-09-28

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PostSubject: AAR   AAR-014: An Enchanting Adventure I_icon_minitimeTue Oct 31, 2017 12:02 pm

So much success! Success for everyone! The party returned to the Enchanter's Guild with cockatrice blood, feathers, and eyes; ice flyer hides, feathers and eyes; leech rat scent glands; gate hound hides, eyes, and magic-draining organs; and crakbill neck cords. A veritable cornucopia of (kinda gross) enchanting components!

Moore: 2000LP, Traveler's Mug (175s), Ice Flyer Pinions (40s), 285sp, Threadcount 4, 7 days Downtime
Krel An: 2000 LP, 500 SP, 4 thread count, 7 days downtime
Ulfgar: 2000 LP, 500 SP, 4 thread count, 7 days downtime
Thane Cawdor: 2000 LP, 500 SP, 4 thread count, 7 days downtime
T'rask: 2000 LP, alchemy supplies (155s), 345 SP, 4 thread count, 7 days downtime
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PostSubject: Re: AAR-014: An Enchanting Adventure   AAR-014: An Enchanting Adventure I_icon_minitime

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