Earthdawn Eastmarches
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An online Earthdawn game in the Westmarches style, played over Discord and Roll20, with a focus on community building and player rights.
 
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 Talent: Danger Sense

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Admin
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Join date : 2017-09-28

Talent: Danger Sense Empty
PostSubject: Talent: Danger Sense   Talent: Danger Sense I_icon_minitimeFri Sep 29, 2017 2:32 pm

Clarification from the official errata document:
If Danger Sense is being used to avoid Surprise (like in an ambush), the adept makes an Initiative test as normal, they do not use the Danger Sense result as their Initiative. Even if they do not end up acting before the ambushing attackers, the adept does not suffer the penalties associated with Surprise and may use defensive talents like Avoid Blow.

House rule:
Danger Sense does not suffer the -3 penalty for being Defensive.

To fix this on your Roll20 character sheet, go to the Talents tab, find Danger Sense, and select 'Defensive' under Modifiers.


Last edited by Admin on Fri Oct 27, 2017 9:19 am; edited 1 time in total (Reason for editing : Defensive house rule)
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