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Posts : 94 Join date : 2017-09-28
| Subject: Skill list and default skills Tue Oct 24, 2017 4:56 pm | |
| It's not always immediately clear what skills can be used untrained and which require you to have ranks in them. This list is a clarification of that: there are no changes from the book. - Default Skills: You can roll the attribute without having any ranks:
- Avoid Blow: Dex
- C1 for Air Sailor, Archer, Beastmaster, Swordmaster, Warrior
- C2 for Bodyguard
- Novice Option for Cavalryman, Elementalist, Nethermancer, Scout, Sky Raider, Thief, Troubadour, Weaponsmith
- Journeyman Option for Wizard
- Awareness: Per
- C1 for Bodyguard, Elementalist, Scout, Thief
- C2 for Air Sailor, Beastmaster
- Novice Option for Archer, Illusionist, Nethermancer, Weaponsmith, Wizard
- Bribery: Cha
- Climbing: Dex
- C1 for Air Sailor, Scout, Sky Raider
- Novice Option for Archer, Beastmaster, Elementalist, Thief
- Conversation: Cha
- C2 for Weaponsmith
- C3 for Illusionist
- Novice Option for Cavalryman, Troubadour, Wizard
- Journeyman Option for Archer
- Distract: Cha
- Novice Option for Air Sailor, Bodyguard, Swordmaster, Warrior
- Journeyman Option for Archer, Sky Raider
- Etiquette: Cha
- C2 for Troubadour
- Novice Option for Bodyguard, Wizard
- Journeyman Option for Air Sailor, Archer, Cavalryman, Swordmaster, Warrior, Weaponsmith
- Flirting: Cha
- Haggle: Cha
- C3 for Thief
- Novice Option for Air Sailor, Troubadour, Weaponsmith
- Melee Weapons: Dex
- C1 for Air Sailor, Bodyguard, Cavalryman, Sky Raider, Swordmaster, Warrior, Weaponsmith
- Novice Option for Scout, Thief, Troubadour
- Missile Weapons: Dex
- C1 for Archer
- Novice Option for Scout, Thief, Warrior
- Journeyman Option for Cavalryman, Weaponsmith
- Research: Per
- C1 for Wizard
- C4 for Troubadour
- Journeyman Option for Nethermancer
- Resist Taunt: Will
- C7 for Swordmaster, Troubadour
- Journeyman Option for Air Sailor, Archer, Bodyguard, Illusionist, Weaponsmith, Wizard
- Seduction: Cha
Unavailable as a talent. It's true. Even Troubadours don't get it. - Slough Blame: Cha
- C6 for Thief
- C8 for Troubadour
- Journeyman Option for Illusionist
- Swimming: Str
Unavailable as a talent, but T'skrang get a racial +3. - Throwing Weapons: Dex
- Novice Option for Air Sailor, Archer, Bodyguard, Sky Raider, Thief, Troubadour
- Tracking: Per
- C1 for Scout
- Novice Option for Archer, Beastmaster, Elementalist
- Unarmed Combat: Dex
- C1 for Beastmaster
- Novice Option for Bodyguard, Sky Raider, Swordmaster, Warrior
- Wilderness Survival: Per
- C1 for Beastmaster, Scout
- Novice Option for Archer, Elementalist, Sky Raider
- Non-Talent Skills:
These are Skills which cannot be taken as a Talent. You learn it the hard, non-magical way, or not at all. - Acting
- Alchemy
- Artisan
- Artist
- Craft Armor
- Craft Weapon
- Craftsman
- Disguise
- Entertainer
- Forgery
- Knowledge
- Map Making
- Physician
- Pilot Boat
- Sailing
- Streetwise
- Talents available as Skills:
- Acrobatic Defense
- Novice Option for Air Sailor, Beastmaster, Swordmaster, Warrior
- Air Sailing
- Free for Air Sailor
- Novice Option for Sky Raider
- Animal Bond
- C1 for Cavalryman
- Novice Option for Beastmaster
- Journeyman Option for Scout
- Animal Training
- C2 for Cavalryman
- Novice Option for Beastmaster
- Anticipate Blow
- C1 for Bodyguard
- C3 for Archer
- Novice Option for Scout, Swordmaster, Warrior
- Arcane Mutterings
- Novice Option for all spellcasters
- Battle Shout
- C1 for Sky Raider
- Novice Option for Cavalryman
- Journeyman for Weaponsmith
- Charge
- C1 for Cavalryman
- Danger Sense
- Free for Thief
- C1 for Bodyguard
- C4 for Scout
- Novice Option for Beastmaster, Sky Raider, Swordmaster, Warrior, Weaponsmith
- Journeyman Option for Archer
- Diplomacy
- Journeyman Option for Troubadour, Weaponsmith, Wizard
- Disarm Trap
- C2 for Thief
- Novice Option for Bodyguard, Scout, Weaponsmith
- Emotion Song
- C1 for Troubadour
- Engaging Banter
- C5 for Thief
- Journeyman Option for Air Sailor, Illusionist, Swordmaster, Troubadour
- First Impression
- C1 for Illusionist, Troubadour
- C2 for Swordmaster
- Novice Option for Air Sailor, Archer, Cavalryman, Thief, Weaponsmith
- Journeyman Option for Sky Raider
- Graceful Exit
- Novice Option for Bodyguard
- Journeyman Option for Air Sailor, Swordmaster, Thief, Troubadour
- Great Leap
- C2 for Sky Raider
- C4 for Beastmaster
- Novice Option for Air Sailor, Scout, Thief
- Heartening Laugh
- C1 for Troubadour
- C4 for Swordmaster
- C5 for Air Sailor
- Novice Option for Cavalryman
- Journeyman Option for Weaponsmith
- Lock Picking
- C1 for Thief
- Novice Option for Scout
- Maneuver
- C1 for Swordmaster
- Novice Option for Air Sailor, Bodyguard, Warrior
- Mimic Voice
- Novice Option for Illusionist
- Journeyman Option for Thief, Troubadour
- Navigation
- Free for Scout
- Novice Option for Air Sailor, Archer, Sky Raider
- Journeyman Option for Elementalist
- Picking Pockets
- C1 for Thief
- Read and Write Language
- Novice Option for Nethermancer, Scout, Troubadour, Weaponsmith, Wizard
- Shield Bash
- Novice Option for Bodyguard, Sky Raider, Warrior, Weaponsmith
- Speak Language
- Novice Option for Air Sailor, Cavalryman, Illusionist, Nethermancer, Scout, Swordmaster, Troubadour, Weaponsmith, Wizard
- Journeyman Option for Archer
- Stealthy Stride
- C1 for Thief
- C2 for Scout
- Novice Option for Archer, Beastmaster, Illusionist, Nethermancer
- Sure Mount
- Novice Option for Cavalryman
- Surprise Strike
- Novice Option for Thief
- Journeyman Option for Air Sailor, Scout
- Swift Kick
- Journeyman Option for Beastmaster, Sky Raider, Swordmaster, Warrior
- Taunt
Novice Option for Air Sailor, Illusionist, Thief, Troubadour - Trick Riding
- C1 for Cavalryman
- Wound Balance
- C2 for Warrior
- C3 for Bodyguard, Sky Raider
- C4 for Air Sailor, Weaponsmith
- Novice Option for Swordmaster
These can be taken once a character reaches Journeyman Tier (Fifth Circle).- Battle Bellow
- C5 for Sky Raider
- Journeyman Option for Air Sailor, Beastmaster
- Blade Juggle
- Journeyman Option for Thief, Troubadour
- Conceal Object
- C4 for Thief
- Journeyman Option for Air Sailor, Illusionist, Scout
- Disarm
- C6 for Swordmaster
- Journeyman Option for Bodyguard, Warrior
- Down Strike
- C7 for Beastmaster, Sky Raider
- Evidence Analysis
- C5 for Scout
- Journeyman Option for Archer, Wizard
- Fast Hand
- C7 for Thief
- Journeyman Option for Illusionist
- Hypnotize
- C7 for Illusionist
- Journeyman Option for Troubadour, Wizard
- Impressive Display
- Novice Option for Archer, Swordmaster, Troubadour
- Leadership
- Journeyman Option for Air Sailor, Cavalryman, Sky Raider, Troubadour, Warrior, Weaponsmith
- Mount Attack
- Journeyman Option for Cavalryman
- Riposte
- C3 for Swordmaster
- Journeyman Option for Bodyguard
- Second Attack
- C8 for Swordmaster, Warrior
- Second Shot
- C8 for Archer
- Second Weapon
- C5 for Swordmaster
- Journeyman Option for Air Sailor, Sky Raider, Thief, Warrior
- Tactics
- Novice Option for Warrior
- Journeyman Option for Cavalryman, Sky Raider
- Wheeling Attack
- C6 for Cavalryman
- Wheeling Defense
- C7 for Cavalryman
- Talents Only:
These Talents do not have a Skill equivalent. Learn them with magic as part of your Discipline (or with Versatility), or not at all. - Air Dance
- C3 for Warrior
- C6 for Air Sailor
- Air Speaking
- Novice Option for Elementalist, Sky Raider
- Journeyman Option for Air Sailor, Troubadour
- Animal Companion Durability
- Journeyman Option for Beastmaster, Cavalryman
- Animal Possession
- Journeyman Option for Beastmaster
- Animal Talk
- C6 for Beastmaster
- Armor Mount
- C5 for Cavalryman
- Astral Interference
- C5 for Wizard
- Journeyman Option for Nethermancer
- Astral Sight
- C1 for Nethermancer
- C2 for Wizard
- C6 for Scout
- Novice Option for Elementalist, Illusionist
- Journeyman Option for Bodyguard
- Banish
- Journeyman Option for Elementalist, Nethermancer
- Bank Shot
- C6 for Archer
- Blood Share
- C5 for Beastmaster, Bodyguard
- Novice Option for Cavalryman, Nethermancer
- Book Memory
- Novice Option for Wizard
- Borrow Sense
- Novice Option for Beastmaster
- Journeyman Option for Scout
- Call Animal Companion
- C4 for Cavalryman
- Journeyman Option for Beastmaster
- Call Missile
- Free for Archer
- Journeyman Option for Thief
- Claw Frenzy
- C8 for Beastmaster
- Claw Shape
- C1 for Beastmaster
- Cobra Strike
- Journeyman Option for Beastmaster, Swordmaster
- Cold Purify
- Journeyman Option for Bodyguard, Elementalist
- Command Nightflyer
- Novice Option for Nethermancer
- Creature Analysis
- Novice Option for Archer, Beastmaster, Cavalryman, Scout, Wizard
- Crushing Blow
- C7 for Warrior
- Dead Fall
- Novice Option for Illusionist
- Journeyman Option for Thief
- Disguise Self
- C4 for Illusionist
- Journeyman Option for Scout, Thief, Troubadour
- Dispel Magic
- C1 for Wizard
- Novice Option for Nethermancer
- Journeyman Option for Elementalist, Illusionist
- Dominate Beast
- C3 for Beastmaster
- Novice Option for Cavalryman
- Double Charge
- C8 for Cavalryman
- Earth Skin
- C5 for Warrior
- C7 for Elementalist
- Journeyman Option for Weaponsmith
- Elemental Hold
- C4 for Elementalist
- Elemental Tongues
- C3 for Elementalist
- Empathic Sense
- C3 for Air Sailor, Troubadour
- C4 for Bodyguard
- Journeyman Option for Cavalryman
- Enhance Animal Companion
- C3 for Cavalryman
- Novice Option for Beastmaster
- Enhanced Matrix
- Free for all spellcasters
- Journeyman Option for all spellcasters
- False Sight
- C1 for Illusionist
- C8 for Thief
- Fearsome Charge
- Journeyman Option for Cavalryman
- Fireblood
- C1 for Sky Raider
- Novice Option for Bodyguard, Warrior, Weaponsmith
- Journeyman Option for Elementalist
- Fire Heal
- C2 for Elementalist
- C4 for Sky Raider
- Journeyman Option for Weaponsmith
- Flame Arrow
- C7 for Archer
- Forge Armor
- C5 for Weaponsmith
- Forge Weapon
- C1 for Weaponsmith
- Frighten
- C1 for Nethermancer
- Journeyman Option for Illusionist
- Gliding Stride
- Journeyman Option for Elementalist, Swordmaster
- Hold Thread
- C7 for Wizard
- C8 for Elementalist, Illusionist, Nethermancer
- Inspire Others
- C5 for Troubadour
- C7 for Air Sailor
- Iron Constitution
- Journeyman Option for Beastmaster, Bodyguard, Sky Raider, Weaponsmith
- Item History
- C1 for Troubadour, Weaponsmith
- Novice Option for Elementalist, Wizard
- Lasting Impression
- C6 for Troubadour
- Journeyman Option for Swordmaster
- Life Check
- C6 for Bodyguard
- Journeyman Option for Warrior
- Lifesight
- Journeyman Option for Bodyguard, Nethermancer, Wizard
- Lion Heart
- C7 for Bodyguard
- C8 for Air Sailor, Weaponsmith
- Journeyman Option for Beastmaster, Cavalryman, Nethermancer, Sky Raider, Swordmaster, Troubadour, Warrior
- Long Shot
- C4 for Archer
- Momentum Attack
- C8 for Sky Raider
- Journeyman Option for Warrior
- Mystic Aim
- C1 for Archer
- Mystic Pursuit
- C2 for Archer
- C3 for Scout
- Journeyman Option for Thief, Wizard
- Orbiting Spy
- C7 for Nethermancer
- C8 for Scout
- Patterncraft
- C1 for all spellcasters
- Power Mask
- C5 for Illusionist
- Journeyman Option for Wizard
- Safe Path
- C7 for Scout
- Journeyman Option for Elementalist
- Spellcasting
- C1 for all spellcasters
- Spirit Hold
- C4 for Nethermancer
- Spirit Mount
- Journeyman Option for Cavalryman, Nethermancer, Scout
- Spirit Talk
- C3 for Nethermancer
- Spot Armor Flaw
- C5 for Archer
- C7 for Weaponsmith
- Journeyman Option for Scout, Swordmaster, Thief, Warrior
- Sprint
- Novice Option for Thief
- Journeyman Option for Beastmaster, Scout, Sky Raider, Swordmaster
- Standard Matrix
- Free x2 for all spellcasters
- Novice Option for all spellcasters
- Steel Thought
- C1 for Weaponsmith
- C2 for Nethermancer
- C4 for Wizard
- Journeyman Option for Archer, Bodyguard, Elementalist, Illusionist
- Steely Stare
- C6 for Sky Raider
- Journeyman Option for Bodyguard, Nethermancer, Warrior
- Stopping Aim
- Journeyman Option for Archer
- Summon
- C5 for Elementalist, Nethermancer
- Suppress Curse
- C3 for Weaponsmith
- C8 for Wizard
- Novice Option for Nethermancer
- Temper Flesh
- C6 for Warrior, Weaponsmith
- C8 for Bodyguard
- Tenacious Weave
- C3 for Wizard
- Journeyman Option for Elementalist, Illusionist, Nethermancer
- Thought Link
- Mysteriously, this is not listed under any existing Discipline.
- Thread Weaving
- C1 all Disciplines
- Tiger Spring
- C1 for Warrior
- Novice Option for Bodyguard, Swordmaster
- Journeyman Option for Archer, Beastmaster, Scout, Sky Raider
- True Shot
- C1 for Archer
- Journeyman Option for Thief
- True Sight
- C2 for Illusionist
- Journeyman Option for Bodyguard, Scout, Wizard
- Versatility
- Human racial
- Waterfall Slam
- C4 for Warrior
- Willforce
- C6 for all spellcasters
- Wind Catcher
- C1 for Air Sailor
- Novice Option for Elementalist
- Winning Smile
- Novice Option for Illusionist, Swordmaster, Troubadour
- Wood Skin
- C1 for Elementalist, Warrior
- Example Artisan Skills:
Acting, Baking, Basket Weaving, Body Painting, Carving, Cooking, Craft Armor, Craft Weapon, Dancing, Embroidery, Juggling, Mapmaking, Musician, Poetry, Rune Carving, Sculpting, Singing, Storytelling, Tattooing, Wardrobe and Style
- Example Knowledge Skills:
Alchemy and Potions, Ancient Weapons, Baking, Barsaive History, Botany, Court Dancing, Creature Lore, [Discipline] Lore, Farming, Horror Lore, Legends and Heroes, Military Organizations, Namegiver Psychology, [Province] History, [Racial] Lore, Scourge History, [Terrain Type], Trade Routes, Wild Animals
*Example terrains: Forests, Hinterlands, Jungles, Lakes and Rivers, Marshes and Swamps, Mountains, Plains, Wastes
- Example Languages:
Dwarf, Sperethiel (Elf), Human, Obsidiman, Or'zet (Ork), T'skrang, Troll, Windling Variations of a language are called dialects. Throalic (which all characters begin speaking) is a dialect of Dwarf. Someone who knows a language may attempt to communicate in a dialect at a higher difficulty, but it is also possible to learn a dialect. It is necessary to know the base language before a dialect can be learned.
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