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Posts : 94 Join date : 2017-09-28
| Subject: Talent: Haggle Wed Oct 04, 2017 8:14 pm | |
| House Rule: Haggle and Availability All items in the Player's Guide have a listed availability: Everyday, Average, Unusual, Rare, or Very Rare. Everyday items are always available. Average and unusual items may or may not be easily available for purchase: there is a 70% chance for average items, and a 40% chance for unusual items.
If that chance fails, or if you are looking for Rare or Very Rare items, you will need to Haggle (a default Charisma skill) versus a Difficulty Number of 5. Average items can be found with 1 success, unusual items with 2, rare items with 3, and very rare items with 4 successes. If you are willing to pay more for an item, you gain one free success for each +50% of the item's value you commit to paying. A professional buyer or merchant may be hired to locate items for you, granting a +2 to your roll per 20 silver spent.
A character with ranks in Haggle can also used it for the more traditional purpose of haggling over price. Merchants have a standard Haggle step of 9, and a Social Defense of 10. They have two ranks of Haggle, and will therefore make two rolls against PCs who haggle with them; PCs may make a number of rolls equal to their ranks in Haggle. (Note that rolling only continues after a success, regardless of ranks. A failure brings a stop to that side's haggling.)
Each success on a haggle roll from either side moves the price 5% in their favor (as per the book), to a maximum of 50%/150%.
Travar is known as the Merchant City, and any character who originates from Travar should invest in at least one rank of Haggle to accurately reflect their background.
Last edited by Admin on Wed Oct 18, 2017 6:21 am; edited 1 time in total (Reason for editing : Clarification: if you fail, stop rolling) | |
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