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 Gameplay: Combat: Simple Action limit

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Join date : 2017-09-28

PostSubject: Gameplay: Combat: Simple Action limit   Tue Nov 28, 2017 9:05 pm

Player's Guide, p. 375 wrote:
Technically, there is no limit to the number of Simple actions a character can perform during a combat round. However, the gamemaster may choose to limit what a character can reasonably do during a (roughly) six-second time period, balanced against the fact that Earthdawn is a fantasy game, and limiting actions should serve the goal of telling an exciting story.

Here in Eastmarches, we determine the logical limit by asking players to picture what their character is doing cinematically, Simple actions that have different but not contradictory cinematic requirements can be performed in the same round; simple actions that have the same cinematic requirement or simple actions that have contradictory cinematic requirements cannot.

Example 1: Different but not contradictory cinematic requirements:
 
Example 2: The same cinematic requirement:
 
Example 3: Contradictory cinematic requirements:
 
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