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An online Earthdawn game in the Westmarches style, played over Discord and Roll20, with a focus on community building and player rights.
 
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 AAR-019: Ironbark Kaer, 2A

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chrisddickey
zexsis
6 posters
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zexsis




Posts : 34
Join date : 2017-10-31

AAR-019: Ironbark Kaer, 2A Empty
PostSubject: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeWed Nov 01, 2017 6:37 am

Kaer opening part 1- circle 2 average

Idea: On a previous outing some adepts discovered an interesting tree and there is an exploration caravan being sent by a merchant to see what, if anything, is in the area. This mission will be exploring the area around the tree attempting to locate an opening to a Kaer within. Zalph would like to tag along for the purpose of collecting alchemy and/or enchanting mats.

Thursday 11/9/17 11:30 GMT
GM-Shaalwyd
Diff-2A
Zalph Petzana, The perceptive all knowing


Last edited by Admin on Fri Nov 10, 2017 10:47 am; edited 5 times in total (Reason for editing : AAR)
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chrisddickey




Posts : 76
Join date : 2017-09-29

AAR-019: Ironbark Kaer, 2A Empty
PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeWed Nov 01, 2017 11:23 am

A not finished character possibly named Fliver will gladly join this mission.
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GMPurplefixer




Posts : 117
Join date : 2017-09-28

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeWed Nov 01, 2017 8:19 pm

Kato will fit well here.
Character: Kato, 2nd Circle Troll 'Thief'
Offers: Trap springing and fearsome combat abilities of trollish doom (Trollchucks)
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Shaalwyd




Posts : 70
Join date : 2017-09-29

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeSun Nov 05, 2017 1:22 am

We need to reschedule this mission. Shawn's not going to be able to run it, and Jacob and I actually have real-life stuff at this particular time!

Zalph, we'll talk about when you'd like to reschedule for, and our apologies for the inconvenience!
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zexsis




Posts : 34
Join date : 2017-10-31

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PostSubject: new time 11/8 or 11/9 1130??   AAR-019: Ironbark Kaer, 2A I_icon_minitimeSun Nov 05, 2017 2:25 am

wednesday, or Thursday same time works for me. Otherwise following week will do.


Last edited by zexsis on Mon Nov 06, 2017 4:18 am; edited 1 time in total
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emeketos




Posts : 94
Join date : 2017-09-29

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeSun Nov 05, 2017 11:52 am

Hadin 2nd circle Nethermancer
Unique: can say boo! to targets for 2 rounds.
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emeketos




Posts : 94
Join date : 2017-09-29

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeSun Nov 05, 2017 11:53 am

Hadin 2nd circle Nethermancer
Unique: can say boo! to targets for 2 rounds.
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Shaalwyd




Posts : 70
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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeMon Nov 06, 2017 9:18 am

Let's make this Thursday, then!
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Smyandl




Posts : 132
Join date : 2017-09-28

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeMon Nov 06, 2017 9:33 am

Even though I could not run it I will sign up as a player if possible.

Obsidiman Purifier
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zexsis




Posts : 34
Join date : 2017-10-31

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeMon Nov 06, 2017 11:54 am

The more players the better i think, Im not sure who the new gm is going to be but thursday works for me.
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emeketos




Posts : 94
Join date : 2017-09-29

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeTue Nov 07, 2017 10:59 am

Hadin will bring his nethermancy
Circle 2
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Smyandl




Posts : 132
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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeTue Nov 07, 2017 7:15 pm

Just a heads up Zexis. Unless you worked out a larger game with the ST ahead of time you will have to pick 3 other characters to go along with you on this. Four person missions are the standard.
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Shaalwyd




Posts : 70
Join date : 2017-09-29

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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitimeFri Nov 10, 2017 10:53 am

AAR:
Krel An: 880 LP, 265 SP, 2 Threadcount, 7 days downtime, 1 burning desire to kill a horror
Kato: 880 LP, 237 SP, 56 sp worth of alchemical reagents, 2 Threadcount, 7 days downtime
Calapa: 880 LP, 265 SP, 2 Threadcount, 7 days downtime
Zalph: 880 LP, 155 SP, 110 sp worth of alchemical reagents, 2 Threadcount, 7 days downtime

Hooks: There is a Horror doing horrible things at/to the Ironbark Kaer. It could use some killing.
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PostSubject: Re: AAR-019: Ironbark Kaer, 2A   AAR-019: Ironbark Kaer, 2A I_icon_minitime

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