An online Earthdawn game in the Westmarches style, played over Discord and Roll20, with a focus on community building and player rights.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 AAR-019: Ironbark Kaer, 2A

Go down 
AuthorMessage
zexsis



Posts : 34
Join date : 2017-10-31

PostSubject: AAR-019: Ironbark Kaer, 2A   Wed Nov 01, 2017 6:37 am

Kaer opening part 1- circle 2 average

Idea: On a previous outing some adepts discovered an interesting tree and there is an exploration caravan being sent by a merchant to see what, if anything, is in the area. This mission will be exploring the area around the tree attempting to locate an opening to a Kaer within. Zalph would like to tag along for the purpose of collecting alchemy and/or enchanting mats.

Thursday 11/9/17 11:30 GMT
GM-Shaalwyd
Diff-2A
Zalph Petzana, The perceptive all knowing


Last edited by Admin on Fri Nov 10, 2017 10:47 am; edited 5 times in total (Reason for editing : AAR)
Back to top Go down
View user profile
chrisddickey



Posts : 76
Join date : 2017-09-29

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Wed Nov 01, 2017 11:23 am

A not finished character possibly named Fliver will gladly join this mission.
Back to top Go down
View user profile
GMPurplefixer



Posts : 117
Join date : 2017-09-28

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Wed Nov 01, 2017 8:19 pm

Kato will fit well here.
Character: Kato, 2nd Circle Troll 'Thief'
Offers: Trap springing and fearsome combat abilities of trollish doom (Trollchucks)
Back to top Go down
View user profile
Shaalwyd



Posts : 70
Join date : 2017-09-29

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Sun Nov 05, 2017 1:22 am

We need to reschedule this mission. Shawn's not going to be able to run it, and Jacob and I actually have real-life stuff at this particular time!

Zalph, we'll talk about when you'd like to reschedule for, and our apologies for the inconvenience!
Back to top Go down
View user profile
zexsis



Posts : 34
Join date : 2017-10-31

PostSubject: new time 11/8 or 11/9 1130??   Sun Nov 05, 2017 2:25 am

wednesday, or Thursday same time works for me. Otherwise following week will do.


Last edited by zexsis on Mon Nov 06, 2017 4:18 am; edited 1 time in total
Back to top Go down
View user profile
emeketos



Posts : 94
Join date : 2017-09-29

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Sun Nov 05, 2017 11:52 am

Hadin 2nd circle Nethermancer
Unique: can say boo! to targets for 2 rounds.
Back to top Go down
View user profile
emeketos



Posts : 94
Join date : 2017-09-29

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Sun Nov 05, 2017 11:53 am

Hadin 2nd circle Nethermancer
Unique: can say boo! to targets for 2 rounds.
Back to top Go down
View user profile
Shaalwyd



Posts : 70
Join date : 2017-09-29

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Mon Nov 06, 2017 9:18 am

Let's make this Thursday, then!
Back to top Go down
View user profile
Smyandl



Posts : 132
Join date : 2017-09-28

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Mon Nov 06, 2017 9:33 am

Even though I could not run it I will sign up as a player if possible.

Obsidiman Purifier
Back to top Go down
View user profile
zexsis



Posts : 34
Join date : 2017-10-31

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Mon Nov 06, 2017 11:54 am

The more players the better i think, Im not sure who the new gm is going to be but thursday works for me.
Back to top Go down
View user profile
emeketos



Posts : 94
Join date : 2017-09-29

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Tue Nov 07, 2017 10:59 am

Hadin will bring his nethermancy
Circle 2
Back to top Go down
View user profile
Smyandl



Posts : 132
Join date : 2017-09-28

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Tue Nov 07, 2017 7:15 pm

Just a heads up Zexis. Unless you worked out a larger game with the ST ahead of time you will have to pick 3 other characters to go along with you on this. Four person missions are the standard.
Back to top Go down
View user profile
Shaalwyd



Posts : 70
Join date : 2017-09-29

PostSubject: Re: AAR-019: Ironbark Kaer, 2A   Fri Nov 10, 2017 10:53 am

AAR:
Krel An: 880 LP, 265 SP, 2 Threadcount, 7 days downtime, 1 burning desire to kill a horror
Kato: 880 LP, 237 SP, 56 sp worth of alchemical reagents, 2 Threadcount, 7 days downtime
Calapa: 880 LP, 265 SP, 2 Threadcount, 7 days downtime
Zalph: 880 LP, 155 SP, 110 sp worth of alchemical reagents, 2 Threadcount, 7 days downtime

Hooks: There is a Horror doing horrible things at/to the Ironbark Kaer. It could use some killing.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: AAR-019: Ironbark Kaer, 2A   

Back to top Go down
 
AAR-019: Ironbark Kaer, 2A
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Earthdawn Eastmarches :: Adventure Stuff :: Missions-
Jump to: