Admin Admin
Posts : 94 Join date : 2017-09-28
| Subject: Character Advancement: Thread Items Fri Sep 29, 2017 2:47 am | |
| Unlocking Thread ItemsEach mission you go on earns you points toward a thread item. An average mission is worth its Circle rating; an easy mission is worth one less, and a hard mission is worth one more. You unlock your first thread item at 13 points, and like legend point costs it follows the Fibonacci sequence after that (so 13, 21, 34, etc.) Acquiring Thread ItemsThread Items are acquired in one of two ways. The first is to hear of a thread item isolated into a treasure room or lost by a PC during a mission. In such a case you may put up a mission to retrieve that item. No dice-rolls are necessary, and some characteristics of the item have already been determined by the original description and interaction, such as spotting a sword floating in a lake, or finding one thrust impossibly deep into solid stone. Alternatively, characters may use the following system. - Master Item Table:
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- One-Handed Weapon
- Gloves
- Wands, Staffs, and Matrix Oddities
- Amulets, Talismans, Necklaces
- Light Armor
- Great Weapon
- Rings, Earrings, and Bracelets
- Mount or Animal Gear
- Miscellany (Ring bracers, Lenses, and other worn weirdness)
- Heavy Armor
- Helmets, Hats, and Headwear
- Packs, Bags, Containers
- Equipment and Esoterica (Instruments, Saddles, Scabbards, Ropes, Lanterns)
- Boots
- Shield
- Missile Weapon
- Cloaks, Robes, Pauldrons and Shoulder Items
- Bracers and Armbands
- Thrown Weapon
- Belts and Bandoliers
v Note: The Master Table loops, so rolling a 20 and adding 1 brings you back around to a One-Handed Weapon.
Any character may spend one week of downtime to make a Perception + Research roll to search for clues on thread items in an area they are about to enter, against a Difficulty Number of 5. Each success results in one clue. Players may purchase access to the Great Library for 20 silver, adding a +3 to the roll, and/or hire the assistance of NPC scribes and sages for 50sp for an additional +4 to the roll. Without spending any clues a character may expect to receive the following:
- A 1d20 roll on the Master item table.
- A 20% chance of finding an item of the Tier above your current Tier (Novice, Journeyman, Warden, Master).
- Most items to be sized for your character, where appropriate. Windlings should find weapons sized for windlings and so on.
Clues may be spent 1 for 1 after the die roll to:
- Increase the chance of the item increasing in tier by 5%.
- One move up or down the chart, towards the target you desire.
- Pick the specific kind of item within the sub-category rolled (such as a long spear from great weapons; hardened armor from light armor; or a choker from necklace, bracelet, amulet.)
- The promise of one talent or bonus to be increased by the thread item, such as Unarmed Combat, or Physical Defense. In such a case when the item's tier does not allow for the number of choices made, the GM will throw out bonuses as they see fit until the remaining requests fit into the item gained.
You can see how research becomes an interesting and amazing tool! Some looking into the history of an area may turn up stories that will have your eyes keyed to looking for something more akin to your liking. - Example:
I research the legend of Balag Tor - a warrior with a silver shield that was said to repel the spells of his enemies. I spend four weeks researching (making my research rolls) and get a total of 6 successes. 6 clues.
I then put up the mission to loot the Kaer where it's believed Balag Tor went to ground during the Scourge. Upon arriving we find the kaer overrun with jehuthra, and defeat them one by one until the kaer is clear, at which point I find the tomb of Balag Tor.
At this point, I roll my 1d20, and spend my six clues to determine what the thread item actually is. Perhaps it wasn't a silver shield: perhaps it was Balag Tor's bracer that repelled spells, or perhaps it was a simple thread shield and the part of his legend about repelling spells actually came from his Steel Thought. Legends are often wrong, and you don't know what the truth of it is until you get there. Trading or Selling Thread ItemsThread Items may be traded or sold once without restriction (except to the player's own other characters); the purchasing character may not sell or trade the item until they have a new thread item to replace or conflict with the purchased item. Buying Thread ItemsAt the beginning of any session there is a Standard Matrix Item for sale in Throal at a price of 5d4x100 silver.
Last edited by Admin on Tue Oct 31, 2017 9:44 pm; edited 2 times in total (Reason for editing : Changing where the Fibonacci spiral starts.) | |
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Admin Admin
Posts : 94 Join date : 2017-09-28
| Subject: Re: Character Advancement: Thread Items Tue Oct 31, 2017 9:58 pm | |
| When Eastmarches first opened we set the starting point for the Fibonacci spiral at 5, allowing characters to get their first thread item with 5 points, their second with 8, and so on. This proved to be far too rapid a progression, resulting in characters overloaded with magical items for their level and desperately poor as they attempted to pay for Research and Item History! As of November 1st, the starting point on the spiral has changed to 13, still following the Fibonacci sequence (with the above post edited to reflect those changes). Those people who already have thread items will not lose anything they already have, but are asked to calculate what the revised system entitles them to. Until their earned thread count matches the new requirements their thread items are locked in their present state. No further Item History or threadweaving should be done. - Example:
At the time of this change, Heartscry had three thread items, earned at 5, 8, and 13, and a total threadcount of 54. The first key knowledges had been discovered for the first and second items, and one thread woven to each; the third item had just been acquired, and no Item History had yet been done for it.
By the new system, Heartscry's first thread item would cost 13 threadcount. Easy! She may therefore continue to improve that item at her own pace. Her second thread item would cost 21 threadcount, the requirements for which she also meets and may continue to improve at her own pace. (Total threadcount 54 - first item 13 = 41 current threadcount). Her third thread item would cost 34 threadcount, which she does *not* have enough to cover. (41 current threadcount - second item 21 = 20 new current threadcount). Heartscry still possesses the crystal buckler that is her third item, because she did the mission to acquire it. However, she cannot do any Item History rolls for it, weave any threads to it, or otherwise improve that item until she has earned an additional 14 threadcount.
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